AI Insights · Timothy · July 2022
Top 5 Entertainment Mascot Games Performance in Middle East Q2 2022
Explore the performance trends of the top 5 entertainment mascot games on a unified platform in the Middle East during Q2 2022, including downloads, revenue, and active users.
In the second quarter of 2022, the top 5 entertainment mascot games on a unified platform in the Middle East showcased varied performance trends. The data, sourced from Sensor Tower, offers insights into weekly downloads, revenue, and active user metrics for these popular games.
Angry Birds Dream Blast from Rovio Entertainment Oyj saw a steady rise in weekly revenue, peaking at approximately $5.3K by the last week of June. Weekly downloads, however, showed a decline, starting at around 2.5K at the end of March and dropping to about 1.3K by the end of June. Active users also experienced a downward trend, decreasing from 12.4K to 9.9K over the same period.
Sonic Forces PvP Racing Battle by SEGA experienced significant growth in weekly downloads, reaching a peak of approximately 48.7K in early May before settling at around 21.5K by the end of June. Weekly revenue showed an upward trajectory, peaking at roughly $2.9K in the final week of June. Active users mirrored the download trend, climbing to a high of 121.5K in early May and then gradually declining to about 71.7K by the end of the quarter.
Another SEGA title, Sonic Dash: Fun Endless Runner, demonstrated a consistent increase in weekly downloads, hitting a peak of around 36.4K in mid-April and ending June with approximately 29.7K. Revenue also saw a steady climb, peaking at about $1.8K in early June. Active users remained relatively stable, hovering around 428K throughout the quarter.
Disney Emoji Blitz Game by Jam City, Inc. showed fluctuating weekly downloads, peaking at roughly 1.7K by the end of June. Revenue trends were somewhat volatile, with a notable peak of approximately $1.9K in the last week of June. The game’s active users remained fairly consistent, averaging around 1.4K to 1.7K during the quarter.
Lastly, Crash Bandicoot: On the Run!, published by King, maintained a stable download rate, peaking at around 18.3K in early May and ending June with approximately 15.1K. Weekly revenue exhibited some variability, with a high of about $1.5K in late April. Active users showed slight fluctuations, maintaining an average of around 166K throughout the quarter.
For more detailed insights and data on these apps, visit Sensor Tower.